AI Insights · Timothy · July 2021
Top 5 Simulator Games on Android in Sweden: Q2 2021 Performance
Explore the performance trends of the top 5 simulator games on Android in Sweden for Q2 2021, highlighting weekly downloads, revenue, and active user metrics.
During the second quarter of 2021, the top 5 simulator games on the Android platform in Sweden showcased varied performance trends in terms of weekly downloads, revenue, and active users. Below, we delve into the specific metrics for each game, with data provided by Sensor Tower.
Hair Dye from CrazyLabs LTD, released in late May 2021, saw a significant spike in weekly downloads shortly after its launch. Downloads surged to approximately 12.3K in the week of May 31, following an initial rise to 8K the previous week. However, this momentum did not sustain, with downloads decreasing to around 3.3K by the end of June. Active users mirrored this trend, peaking at nearly 22.4K in early June and then declining to roughly 9.8K towards the end of the month.
Sculpt People, another title from CrazyLabs LTD, experienced a steady performance throughout Q2. Weekly downloads hovered around 2.3K to 3.5K, with a slight increase to 3.5K in the week of June 21. Active users fluctuated moderately, starting at about 6.9K in late March and stabilizing around 5.8K by late June.
Antistress Relaxing Games by DobroApps showed a consistent decline in both downloads and active users over the quarter. Weekly downloads fell from 4.2K at the end of March to just under 400 by the end of June. Similarly, active users dropped from approximately 6K to 1.5K in the same period. Despite these declines, the game maintained modest weekly revenue, peaking at $17 in early April.
Deep Clean Inc. 3D Fun Cleanup by Alictus exhibited a downward trend in weekly downloads and active users throughout the quarter. Downloads started at about 6.4K at the end of March and dwindled to around 600 by the end of June. Active users followed a similar pattern, decreasing from roughly 9.6K to 1.4K over the same timeframe.
BitLife - Life Simulator from Candywriter, LLC showed a noteworthy performance in terms of weekly revenue and active users. Revenue peaked at about $2.1K in late April and sustained a level above $1K through most of the quarter. Downloads also saw a peak of approximately 4K in early May before settling around 1.2K by the end of June. Active users increased significantly from around 4.9K at the end of March to a peak of 17.5K in early May, before stabilizing around 11.4K towards the end of June.
For more detailed insights and trends, please refer to Sensor Tower's comprehensive data.